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One area of character interaction is aboard the captured Egyptian ship. The docks and ship are part of the Alantis environment for which I did the surfacing.
The captured Egyptian ship.
Ship and dock as seen from above. The texture map for the ground at the dock ended up being a 12 meg map. It had to be very large as you get quite close to it and we wanted to keep repeat to a minimum.
Here is a view of the outer circle of the city as seen from the top of the ships mast. The potters shop can be seen in the middle of the cluster of buildings.