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Upon entering college I was torn between pursuing a career in Architecture, attending Taliesin West or studying Graphic Design. I chose the latter and decided to attend Northern Arizona University in Flagstaff, Arizona. Prior to entering the school of creative and communication artist I decided to study physics with an emphasis in Astronomy. I had 2 years of electives to use up and astronomy was a passion of mine. After my first 2 years I switched my major to graphic design as planned, and moved over to the school of creative and communication arts. I enjoyed the program but found that it lacked in the area of computer graphics. I decided to take it upon myself to develop a curriculum in computer graphics and set up a series of independent study courses. Working with Craig Caldwell, the head of the department at the time, now at UofA in Tucson, I set up independent study for 4 years, including setting up and running a computer graphics lab. Since that time the computer graphics program at NAU has continued to grow. Throughout my stay at NAU I maintained a scholarship through my photography, which included maintaining and running the darkroom for the school of Creative and Communication Arts. |
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After school I moved back down to the Phoenix area and began working in my chosen field of Graphic Design. Between December 1990 and April 1994 I worked for several different companies including: SmartzVideo Publishing, Studio Optix, Consumer Marketing Network and The Image Makers. My job duties varied from Designer responsible for meeting with clients developing ideas for printed materials and seeing the project through completion to Animator, developing 4 to 10 second animated title sequences for broadcast television and point of purchase displays.
In 1994 I moved to San Diego to work for Presto Studios famous for their work on The Journeyman Project. I was brought on to help primarily with texture and surface development on the sequel Buried In Time. Buried In Time went on to win many awards in the gaming industry just as its predecessor. Additionally I designed a great deal of the advertising material for the title. Following BIT we went on to develop Gundam 0079 Presto's first outside contract job with Bandai Entertainment. I was the lead texture and interface artist for Gundam, it too went on to win many awards. I also helped with developing the title's promotional materials. Before Gundam was finished we needed to have our web site up and running. I designed and produced the first iteration of the Presto web site which also turned out to be an award winner. Before Gundam was complete we started production on the 3rd in the "Journeyman" series, Journeyman Project 3, The Legacy of Time." This time around I was given the duty of Art Director which included lead texture and interface artist. More recently, in 2000, I completely redesigned the presto web site which is still in use today.
In July of 97 I left Presto Studios for a position in the film industry at a company called Banned From The Ranch. BFTR has an interesting story as it is made of x-ILM employees, hence the name. Unfortunately the time I spent at BFTR was brief, less than a year due to a rut in the effects business. When BFTR was forced to close the doors I had to decide whether to stay in LA or move back to Phoenix, my home town. I had my sights set on purchasing a home and did not have an extra $800,000 so buying a home in LA was out of the question. I moved back to Phoenix and set up a home studio. In April of 2000 I finally bought that home (not the $800,000 one). While at BFTR I worked on Titanic, Deep Rising, Jungle Book II, Dr. Dolittle, a Nissan Commercial and several full page ads for Cinefex magazine. I also designed and built the BFTR web site. After moving back to Phoenix I contracted with BFTR on several projects including MTV and Metal Fighter.
While still at Presto on several occasions I had opportunities to present at trade shows and conferences on the type of work we did. Additionally I've taught for Strata Inc.. at their users conference in 97 and 98 at Red Rock, teaching techniques on texture development and application as well as general software methodology. Over the years I've done a great deal of writing for various trade magazines internationally. As well, I've contributed to several books including the Photoshop Wow! book series. Writing and teaching continues to be a passion of mine. Please visit my Ink and Teachings section for a complete breakdown. |